Over the past couple of days we’ve been talking about Ambush – the new way to play Kings of War at smaller points levels. Obviously that’s great, and we’re sure people will enjoy this faster, more compact style of battle.

However, what if you like your Kings of War conflicts to be BIG! You know, the sort of scrap that would normally finish off an epic fantasy film. The one in which the heroes and villains bring ALL their toys to the fight and there’s probably about 50 dragons… per side. Well, if that sounds like the sort of Kings of War experience you want, then say hello to ‘Legendary’ games.


These mighty encounters require at least 3,000pts per side. That’s right, forget your poxy 2,300pt tournament games, this is Kings Of War turned up to 11! Rules for these massive clashes involve some important changes to make them more practical and more fun. 

First up, there are rules for adapting your games to match an increased table size. After all, if you’re playing with over 3,000pts, then it’s likely a traditional 6ft x 4ft is going to fill up pretty quickly. These revised rules tell you how many objectives to use depending upon the table size. 

One of the most appealing elements of a legendary battle is the opportunity to team up with a friend who has a different force. Of course, the normal Kings of War rules means you would only be able to use 25% as Allies. However in games of 4,000pts or more, you are now allowed to use up to 50% of the total points limit. This means it’s really easy to combine two 2,000pt armies into a legendary army. Additionally, allies may target units in the Core force with spells, and vice versa, and the Inspiring Special rule will affect all Friendly units, instead of just Core units.

Legendary Additions

As if all this wasn’t exciting enough, in games of 4,000pts or more, you can create Colossal Titans, Rare Monsters and even Epic Units. These legendary additions to your army are by no means meant for balanced or competitive play… but they’re bloody good fun. Here’s a quick rundown of what these additions are: 

Colossal Titans – increase their attacks, waver and route values by increasing their base size. A 200mm by 200mm goblin Winggit? Yes please!

(It’s like i can hear Rob in the walls)

Rare Monster – ever wanted to create your own creature? Well, now you can! The Legendary rules give you a guide on creating your own unique monster, with a breakdown of how much it will cost to add certain stats and keywords. 

(Jonny’s infamous Pumpkin Giant – Stay tuned for a Halloween blog soon!)

Epic Units – do you fancy fielding a Legion of Salamander Tyrants? What about a Horde of Aeronauts? Well, now you can thanks to Epic Units. These are one off units that can be larger than the normally allowed units. Increasing their size comes with a host of benefits, like extra attacks and more unit strength… but just make sure you’re ready to pay for it! 

Channelling Table – When building an army list for a Legendary game, a player may also construct a “Channelling Table” to give their spellcasters the potential to harness the powers of the Rift and unleash them on the battlefield.

We think Legendary games will be a great way to finish off a club campaign, or as a epic spectacle during an event. The only real question is… how big will YOU go?


Huge siege games are always a mouthwatering proposition and something many gamers aspire to. Planning a weekend siege game and imagining how it will look can almost be as exciting as the game itself!

After several requests from the community, we have developed the rules for playing epic sieges in Kings of War.

The siege rules can be used for fun, one-off games or as part of campaign. You and your opponent may wish to adjust these to suit the narrative of your campaign or battle you want to play.

It should also be noted that this ruleset has not been designed with competitive play in mind.

Playing Siege

When playing a game of Kings of War Siege, one player will be the Attacker (assaulting the castle) and the other will be the Defender (defending the castle).

•The Attacker may spend (up to) an extra 25% of their total points value on Offensive Siege Equipment and extra units. For example, a 2000 point army would be able to increase its total value to 2500. However the extra 500 points must be chosen from the Offensive Siege Equipment and extra units lists.

•The Defender chooses an army list up to the points limit agreed by both players, which may contain items from the Defensive Siege Equipment list. The total amount spent by the Defender on these upgrades cannot exceed 25% of the agreed limit. Therefore in a 2000 point game, the Defender may choose up to 500 points worth of equipment as part of their 2000 point limit.

Unless both players have already agreed the design of the battlefield, the Defender picks an edge of the table, and may choose to set up their castle in line with one of the diagrams below.